Gamepad Control 2

MAX FOR LIVE

Gamepad Control 2

Plug & Play MIDI Converter for Gamepad Controllers

Play a Drum Rack with your buttons, open a filter with a tilt, or ride track volumes with your thumb. Gamepad Control 2 turns the controller you already know into an instrument for Ableton Live.

Own version 1? Upgrade for $5

Performance

Finger drumming on a gamepad

Assign a kick to a shoulder button, a snare to the D-pad and hi-hats to the face buttons. Each press lights up on the controller display and triggers the corresponding pad in Live. For pitched instruments, use Momentary to release a note when you lift your finger, or Toggle to hold it until the next press.

Gamepad Control 2 note buttons and the corresponding Ableton Drum Rack pads lighting up together
Play Drum Rack with your gamepad

What’s new in version 2

Notes, layers & mappings

Four notes on one button

Note Cycling gives each button its own four-note sequence. Play them forward, backward, back and forth, randomly, or randomly without repeating the last note. Assign another button to reset the cycle to step one.

Note Cycling editor with four pitches, play order and an L1 reset assignment

Shift layers

Hold a Shift button to play alternate notes. Set up to four layers and choose which buttons change on each one.

One move, eight destinations

Map a stick, trigger or button to up to eight Live parameters. Give each destination its own Remote range, or use Mod to add movement around its current setting.

Left Stick X mapped to Frequency, Resonance and Dry/Wet, with independent destination settings

Auto Select

Press a button or trigger to bring up its mapping settings while you play. Face buttons, D-pad directions and shoulder buttons can send notes or control parameters.

Motion & touch

Tilt to move a parameter

Set the controller’s resting position with Recenter. Adjust dead zone and smoothing separately for X and Y, then choose whether neutral tilt maps to the middle or the start of a parameter’s range.

On a supported touchpad, map two fingers independently. Touching the pad and physically clicking it are separate inputs.

The live X/Y graph follows a tilted DualSense, with separate dead zone and smoothing values for each axis
DualSense / live X and Y motion

Included with Gamepad Control 2

Haptic Companion & MIDI Bridge

Max for Live audio effect

Feel the bass

Put Haptic Companion on a kick track, a bass bus or the full mix. It turns that track’s audio into vibration on the controller you select. Choose Bass to follow low frequencies or Full to follow the whole signal.

Haptic Companion linked to a DualSense on player one, showing input audio and haptic output

Standalone app / Mac + Windows

Use Live’s MIDI Map Mode

MIDI Bridge makes your gamepad appear as a MIDI input in Live. Enable Remote for its port, enter MIDI Map Mode and move the control you want to assign. Customize the MIDI channel and note or CC numbers in the app.

Gamepad Bridge standalone app with a connected controller and its latest MIDI input
The full toolkit

More ways to play and control Live

  • Controller detection

    Use up to four controllers. Button labels and illustrations follow the controller assigned to each player. Swap controllers between player slots.

  • Button assignments

    Set a MIDI note for each button, or use a face button, D-pad direction or shoulder button to control Live parameters. Choose Momentary or Toggle behavior.

  • Sticks and triggers

    Map stick movement and trigger pressure to Live. Each stick has its own center, dead zone and response settings.

  • Multi-Mapping

    Assign up to eight destinations to one input. Set a Remote range or choose Mod with its own polarity and depth for each destination.

  • Motion

    Map tilt on two axes. Each axis has its own dead zone, smoothing and choice of centered or one-sided response.

  • Touchpad

    Map two touch points independently. Touching the pad can play a note while sliding a finger controls an effect. The physical click has its own assignment.

  • Note Cycling

    Set four notes per input. Cycle forward, backward, back and forth or randomly, with an option to avoid repeats. Another button can reset the sequence.

  • Shift layers

    Hold a button to access alternate notes. Set up to four layers and choose which notes change in each.

  • Auto Select

    Follow the last button or trigger you play, including while editing Note Cycling.

  • Controller lighting

    Choose a fixed color or let the color respond to your playing.

  • Haptic Companion

    Use bass frequencies or the full audio signal to drive vibration on a supported controller. Follow individual hits and route vibration to a specific player.

  • MIDI Bridge

    Use Live’s MIDI Map Mode with editable note and CC numbers, CC inversion, MIDI channels and switches for sticks, motion and touchpad. Mac and Windows apps are included, with no virtual MIDI bus needed.

Requirements & compatibility

Will my controller work?

Controllers and connection types

Controller layouts include PlayStation DualSense and DualShock 4; Xbox Series X|S, One, Elite and 360; Nintendo Switch Pro and first-generation Joy-Con (left, right or paired); 8BitDo Pro 2, Pro 3, SN30 Pro, SN30 Pro+, Ultimate Bluetooth, Ultimate Wired and Ultimate 2C Wireless; Logitech F310 and F710; Steam Controller (2015), Amazon Luna and Google Stadia. Other recognized gamepads use a generic layout.

For Nintendo Switch 2 Joy-Cons, use a software bridge such as WaveBird for Mac or Switch2Connect for Windows.

On macOS, DualSense motion, light bar and vibration were tested over Bluetooth. On the Xbox Series controller, buttons and sticks worked over USB and Bluetooth; Share and vibration worked over Bluetooth in testing. Features depend on the controller, operating system and connection. Browse the SDL controller mapping database.

Live, Max and MIDI Bridge requirements

The main device and Haptic Companion run on macOS and Windows. Use Live Suite, or Live Standard with the Max for Live add-on. The oldest verified Mac setup is Live 12.4.15b6 with Max 9.1.5.

The optional Windows MIDI Bridge is for Intel/AMD 64-bit PCs running Windows 11 25H2 or later with Windows MIDI Services in Service Mode and the runtimes listed in its setup guide. The Mac Bridge is not notarized and the Windows Bridge is not code-signed; follow the included platform instructions. The illustrated manual and setup guides are included with your single-user license.

Controller display, lighting and stick calibration

The device shows the layout of the connected controller and highlights inputs as you play. On controllers with a supported light bar, choose a fixed color or let Dynamic Color follow your button presses and stick movements.

Calibrate each stick separately. Set Center corrects an off-center stick, Dead Zone ignores small movements around neutral, and Response changes how the stick moves through its range.

Can I use more than one controller?

Assign connected controllers to P1 through P4. Each Haptic Companion can target a specific Gamepad Control 2 device and player.

Release history

What’s changed

New Features, Bug Fixes and Design Updates

Version 2.0.2 · latest update
  • Fixed touchpad Y direction on Mac and Windows. Both touch contacts now send 127 at the top and 0 at the bottom.
  • Added Invert for every CC control, including buttons set to CC. Invert is disabled in Note mode.
  • Invert settings are saved, and Latest Input shows the resulting CC value.
  • Note buttons now display Pressed / Released instead of Down / Up.
  • Updated the manual and setup instructions.
Version 2.0.1
  • Optimized the MIDI Bridge controller-display feed to reduce processing overhead and improve Live’s visual responsiveness.
  • Fixed continuous display updates accumulating unnecessary internal Max messages on Max 9.1 or later.

Upgrading from version 1?

Use GC2UPGRADE at checkout with your original purchase email to get version 2 for $5.

Get Gamepad Control 2

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